Stuns = Dazes(After they have used their Roll) > Dazes (Pre Roll) > Knockdown for the hierarchy of amazing CC. After they have used their F roll dazes become full stuns. Full stuns can only be broken with a Tab escape.
Example Input for one of the heavens blade combos (Timing not included, please go try this on monsters or a friend to get the timings yourself, this is just the button imputs)
SS –> 3 –> V–> RB–> Z(Close heavens blade, return chi) –> LB –> Tab (as target hits the ground to put a daze on them instead of just a knockdown–> 2(Catch their F roll if they have it)–> Lb(Super important standard normal LB, this one chi point is actuially very important for the combo if you didn’t start with full chi.–> Q–> RB–> LB–> RB–> 2–> RB.
This is the goal you want to execute during heaven’s blade for more Blade & Soul Gold. This combination is not perfect, I have many variations of this in my notebooks, but this is the most standard one, that leaves you with options to continue and force a response, to regen chi, or to just back off and be safe. According to my math so long as you have 5 chi at starting you can execute this combo, but as I said the regular LMB after the charge stun, but before going into draw stance is very important.