The New Death Mechanic results in little consequence and incites a “just buy time” mentality. <<
In PvE, what is the point of Resurrection or heals? Or even Energy regen if you can just die and be up with 10000k Albion Online Silver? After learning how this mechanic works I noticed players actually inclining to exploit it. It literally feels as though consequence has been removed from dying in PvE. I felt myself inclined to exploit it.
This mechanic undermines healing classes as well as tanking classes. Who needs a tank if you can just rotate who dies and they will be back in battle before the next guy dies?
In PvE I can now duo bosses with my brother that I could never before, simply because we just “buy time” if someone dies, scramble, mitigate damage etc. Our presence in dungeons is excessively pervasive because… there is little to no consequence for bad engagements or bad-aggro or anything. It’s very easy to scramble until the fallen comrade is back up. You can alternate who is killing a boss and the other will be up before the one is KO.
> people come to the game for what it was originally (as stated by peers)
> the majority who arrives, complains, never stays anyways (they never were going to)
> the complaining changes the game, decreases risk vs reward, softens everything
> the carebears leave, as was always the case (follower types to Buy Albion Online Gold, game hoppers)
> the loyal players leave, as the game is not what it was originally, it is now bland, soft, standard
> there is no consistent or targetted player base anylonger
> game now like all the others
I hope this is not the course for Albion.
Risk vs Reward = Hard Loot Loss
No Fast Travel = Market Stabilization, Forced Risk vs Reward, Geo-political climates, guilds, etc
Open world PVP = PK Subtrafuge
Cut-throat PvE = Hard Death
Self Sustaining Economy/ Sandbox
Naked Walk of Shame
Etc, embody these types of things and the albion online gold market. Try to please the cearbears and the game dies, there is no way to modify this death mechanic to make this work. Hard loot should be “ON.” Period.