While Albion is a fine product, no one would accuse it of have excessive player documention. This most apparent in the End-Game PVP struggles for area control, high tier crafting, gathering and so much Albion Online Silver. A lot of the conversations around the Outlands and the various black zones in the previous beta talk about things I have never seen. I know writing documentation is a pain and very difficult to get behind when it is possible that the part of the game will change and obsolete the docs.
Perhaps it would be possible to allow some kind of “ghost” access to the Outlands. Players could travel to the Outlands as semi-transparent characters. Perhaps they would be visible to standard players, perhaps not. Visiting players could move around but not engage in any actions that had any actual impact.
- They could select and inspect other players
- View the contents of the auction house and city merchants
- Target creatures to get an idea of their power
- Watch battles to get an idea of what sort of tactics are in use
- Pretty much runaround and get an idea of what is out there
- Because they don’t exist, “ghost” players could not be killed or interfere with actual action
I suspect that this would motivate less experienced characters to join in the Cheap Albion Online Gold. If the “ghost” players had too much impact on a server, perhaps there could be preview periods scattered throughout the time-zones. If there is useful intelligence that these “ghost” players could obtain…this play would not work. But it is a tribute to how “distant” those lands are to my characters.