Description:
I have a rather odd request for the BnS community. I would like to see how BnS looks and plays as it likely would on the consoles. And here we go…
Tweaks to the settings in BnS make it possible to replicate to some degree what BnS would be like on consoles because of the limits the consoles have or probably would.a max of 60fps and a resolution between 720p and 1080p are the most obvious. From there, a guesstimate of resources used relative to resources available on consoles is the next logical step with Blade & Soul Gold. There’s 5 gigs for games on Xbone and 6 for PS4. The game seems more dependent on cpu than GPU from what I’ve seen. The GPU specs for both consoles can easily be found by doing a web search. The CPU specs are also easily found through the same avenue. The big question is how the available resources could best be balanced for the best gaming experience.
Let me apologise in advance for seeming wonky. Life’s been fairly generous to me in some very peculiar ways. Both physically and emotionally.
Another player to answer:
Just based on the bits I know of the PS4 specifications, you would have to lock the game at around 720P (Or possibly less!) and may need to downgrade several of the physics in game for the CPU to handle it in crowded areas; or limit the amount of detail shown in crowded areas by a lot (Possibly hiding full players and only showing 5 or so players/NPC at a time; similar to how the PS3 version of FFXIV works).
This is not really because the PS4 can’t handle it, but because UE3, when used on MMO, is a tremendous CPU hog. People on PC report that even when OC’ing their CPU to over 4 GHZ, they still struggle in crowded areas.
Keep in mind, that in addition, UE3 only utilizes one core mainly, with a secondary core partially. The rest of the cores are almost never used. Which brings us to the 8 cores on the PS4.